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COMMISSIONED WORK · ROBLOX STUDIO

Roblox gameplay systems

Gameplay loops, placement tools, and client-server systems built for Roblox experiences.

Selected commissioned work Lua · Roblox Studio

Most of my Roblox work has been commissioned. My Talent Hub profile has examples of projects, client feedback, and a fuller view of the work I’ve done on the platform.

Systems I’ve worked on

  • Placement: Grid and free-form placement, rotation, collision handling, and saving player-built objects.
  • Simulator gameplay: Gathering, inventory, upgrades, and currency systems that work together as a complete gameplay loop.
  • Core scripting: Client-server replication, UI systems, and datastore management.

Visit my Roblox Talent Hub profile