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PERSONAL PROJECT · UNITY DOTS

Bee colony simulation

A Unity DOTS colony simulation focused on bee behaviour, exploration, and entity performance.

Paused · no longer updated Unity · C# · Entities / DOTS · Burst

The idea

I started this project as a real-time strategy game and bee-colony simulation. I wanted to build a world with a large bee population, a working economy, and rules that could change how the colony behaved. The original scope also included combat, invasions, and deeper society management.

What I built

  • Used the C# Job System and Burst Compiler to update large groups of bees in parallel.
  • Built a grid-based spatial hash for flower discovery and fog of war.
  • Implemented bee roles and behaviours with ECS components and tags.
  • Simulated nectar, wax, and population growth, with laws that affect colony behaviour.

Project status and visual assets

The project is no longer being updated. I stopped expanding it when the scope became too large for a solo developer. The visual assets used in the project are not my work.

View the project on GitHub